TrainingPros is excited to present our July webinar – “Through the Lens: Workplace Applications of Virtual Reality.” Join speaker Charles Palmer, Director at Harrisburg University of Science and Technology, to learn the history of Virtual Reality, technologies used to create and inhabit these worlds, examples of VR titles being used today from large companies like the NFL to smaller just in time solutions. We hope you can join us!
- Topic: Knowledge Through the Lens: Workplace Applications of Virtual Reality
- Date: Thursday, July 20, 2017
- Time: 2:00PM EST (60 minute session)
- Cost: Free, but space is limited. Please register early
- Speaker: Charles Palmer, Director of the Center for Advanced Entertainment & Learning Technologies (CAELT) at Harrisburg University of Science and Technology
- Register: Through the Lens: Workplace Applications of Virtual Reality
About the Session:
Virtual reality (VR) describes computer-generated environments that simulate the physical presence of people and objects to generate realistic sensory experiences. While the most prevalent uses of VR thus far have been in the consumer sector, tools for creating fresh applications are becoming even easier to use and more viable in the training and education sectors. VR constructs provide contextual learning experiences that foster exploration of real world data in virtual surroundings enabling learners to construct broader understandings based on interactions with virtual objects.
In this session we will look at a bit of history of where VR started and the technologies used to create and inhabit these worlds. But more importantly we will look at examples of VR titles being used today from large companies like the NFL to smaller just in time solutions ready to modify and integrate into your learning plans.
About the Speaker:
As the director of the Center for Advanced Entertainment & Learning Technologies (CAELT) at Harrisburg University of Science and Technology, Charles Palmer applies his creativity, leadership, and technological expertise to promote the application of technology to contribute to the development of the gaming field in the region and beyond.
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